**Algebra Interactive Resources:**

Algebra | Decimals |

Exponents | Fractions |

Geometry | Graphing |

Integers | Probability |

Add/ Subtract / Multiply / Divide | Order of Operations |

**Kids Port - Grade Level Math Games:**Grade 5 - Math Games | Grade 6 - Math Games |

Grade 7 - Math Games | Grade 8 - Math Games |

*INTERACTIVE MATH RESOURCES:
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*Adjustable Spinner**:*

*Students can create a game spinner with variable sized sectors to look at experimental and theoretical probabilities. Parameters: Sizes of sectors, number of sectors, number of trials. *

*Students play a generalized version of connect four, gaining the chance to place a piece on the board by solving an algebraic equation**.
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*Similar to Algebra Four, Algebra Quiz gives the user randomized questions to answer on solving algebraic linear and quadratic equations of one variable.
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*Students practice their knowledge of acute, obtuse and alternate angles.
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Students are shown shapes on a grid after setting the perimeter and asked to calculate areas of the shapes.

**Arithmetic Four**:

*A game like Fraction Four but instead of fraction questions the player must answer arithmetic questions (addition, subtraction, multiplication, division) to earn a piece to place on the board*.

*Caesar Cipher**:**
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*Students practice simple arithmetic skills by encoding and decoding messages using an affine cipher.*

*Cantor's Comb**:*

*Students learn about fractions between 0 and 1 by repeatedly deleting portions of a line segment, also learning about properties of fractal objects.*

Enter data categories and the value of each category to create a circle graph. Similar to "Pie Chart" but the user can define the data set.

**Circle Graph**:Enter data categories and the value of each category to create a circle graph. Similar to "Pie Chart" but the user can define the data set.

__Clock Arithmetic__**:**

*Students learn about modular arithmetic operations through working with various types of clocks.*

**Clock Wise***:*

Practice reading a clock.

Practice reading a clock.

*Coloring Multiples in Pascal's Triangle**:*

*Students color numbers in Pascal's Triangle by rolling a number and then clicking on all entries that are multiples of the number rolled, thereby practicing multiplication tables, investigating number patterns, and investigating fractal patterns.*

*Coloring Remainders in Pascal's Triangle**:*

*Students color numbers in Pascal's Triangle by rolling a number and then clicking on all entries that have the same remainder when divided by the number rolled, thereby practicing multiplication tables, investigating number patterns, and investigating fractal patterns.*

*Comparison Estimator**:*

*Compares two sets of objects.*

*Converter**:**Converts fractions to decimals and decimals to fractions.*

*Students experiment with the outcome distribution for a roll of two dice by playing a dice throwing game. Parameters: Which player wins on which rolls.
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**Elapsed Time**

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*Practice finding elapsed time given a starting time and an ending time.*

*Estimator**:
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*Practice estimation skills by determining the number of objects, length, or area.*

*Estimator Quiz**:*

*Randomized questions to answer on estimating the value of number sentences.*

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*Equivalent Fractions Finder**:*

*Visually represent equivalent fractions by dividing squares or circles and shading portions equivalent to a given fraction.*

**Experimental Probability***:*

*Experiment with experimental probability using a fixed size section spinner, a variable section spinner, 2 regular 6-sided number cubes or design your own number cubes. Appropriate for elementary grades.
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*Learn about factors through building rectangular arrays on a grid. *

**Fraction Finder**:

*Determine the value of two given fractions represented as points on a number line then graphically find a fraction whose value is inbetween the value of the 2 given fractions and determine its value.*

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*A version of connect four, gaining the chance to place a piece on the board by simplifying a fraction**.*

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**Fraction Quiz***:
Fraction Quiz gives the user randomized questions to answer on simplifying fractions; conversions between fractions, decimals, percents, and percentage problems.*

*Represent fractions by coloring in the appropriate portions of either a circle or a square, then order those fractions from least to greatest.
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**Fractured Pictures**

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Students generate complicated geometric fractals by specifying starting polygon and scale factor.

*Students investigate very simple functions by trying to guess the algebraic form from inputs and outputs.
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*General Coordinates Game*

*:**Students investigate the Cartesian coordinate system through identifying the coordinates of points, or requesting that a particular point be plotted.
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*Students can create graphs of functions by entering formulas -- similar to a graphing calculator.
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*Students can graph functions and sets of ordered pairs on the same coordinate plane.
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*Students investigate linear functions by trying to guess the slope and intercept from inputs and outputs.
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*Students learn about sampling with and without replacement by modeling drawing marbles from a bag. Parameters: Number and color of marbles in the bag, replacement rule.
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*Students enter data and view the mean, median, variance and standard deviation of the data set. Parameters: Number of observations, range for observations, which statistics to view, identifiers for the data.
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*Another version of "Simple Plot" which allows the user to plot and connect ordered pairs in the order that they are input. This enables pictures to be drawn by connecting the pairs rather than having the computer connect them from left to right.
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*Determine and then continue the pattern generated.
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*Students are shown shapes on a grid after setting the area and asked to calculate perimeters of the shapes.
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*Students view piecharts. Parameters: Number of sectors, size of sector as a percent**.
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Students click to build dot plots of data and view how the mean, median, and mode change as numbers are added to the plot. Parameters: Range for observations.

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*Positive Linear Function Machine**:*

*Students investigate linear functions with positive slopes by trying to guess the slope and intercept from inputs and outputs.
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*Pythagorean Explorer***:
**Students find the length of a side of a right triangle by using the Pythagorean Theorem, and then check their answers.

*Two players each roll a die, and the lucky player moves one step to the finish. Parameters: what rolls win and how many steps to the finish line.
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*Students investigate the first quadrant of the Cartesian coordinate system through identifying the coordinates of points, or requesting that a particular point be plotted.
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*Students can plot ordered pairs of numbers, either as a scatter plot or with the dots connected***.
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**Spinner**

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*Students can create a game spinner with one to twelve sectors to look at experimental and theoretical probabilities.
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*Students manipulate dimensions of polyhedra, and watch how the surface area and volume change.
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**Tortoise and Hare Race**

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Students step through the tortoise and hare race, based on Zeno's paradox, to learn about the multiplication of fractions and about convergence of an infinite sequence of numbers.

Students step through the tortoise and hare race, based on Zeno's paradox, to learn about the multiplication of fractions and about convergence of an infinite sequence of numbers.

**Whole Number Cruncher**

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*Similar to "Number Cruncher" but only generates multiplication and addition functions to avoid outputting any negative numbers.*

**A+ Math: Interactive math practice and homework guides**

*INTERACTIVE MATH GAMES:*

AAA Math: While the pages offered are limited in 3 of the 4 areas (science, math, language arts and social studies) this is still a resource worth using.

Grades Pre-K-12

Apples for Math Games: Interactive games - geometry/shapes, measurements, money, time, number sense, operations (+, -, *, /), etc.

Area/Perimeter: Everything you need to know about area / perimeter

BasketMath Interactive: Students choose a math skill from the table of contents and a mathematics question and animation based on a basketball game appears. Click the Results option to get a score

Beach Button: Mental Math Grades 6-8

Cool Math 4 Kids: Interactive math activities for students with games, calculators, etc.

Create a Graph: Create bar, line, area, or pie graphs online! You submit the data and the website does the rest! Grades 2-8

Decifractator: Convert fractions to decimals Grades 4-6

Figure This: Interactive math challenge questions

Fruit Game: Challenging interactive math cognitive game

Fun Brain: This site contains a variety of edu-taining activities covering areas of math, language arts, social studies, and science. Grades K-6

Function Machine: Choose a single or two step operation

Gameaquarium: A collection of math games K-6

Grapher: Practice creating a bar graph

Guess that Number: Estimation and halving numbers

Hooda Math: variety of math games, tutorials, worksheets and movies

Johnnie's Math: Middle school math resource site

Math Advantage: Online resource for grades K-12

Math Goodies: A free educational site featuring interactive math lessons. All Grades

Math Magic: Timed practice of basic math facts in addition, subtraction, multiplication and division

Math Playground: Grades K-6

Math Tutorial: Elementary/ Middle School math practice and guided studies

Mr. Nussbaum's Math: interactive math games and more

Online Sudoku: A new game every day!

Ruler Game: measuring 1/2, 1/4, 1/8 and 1/16 of an inch

Study Island: Interactive practice for math, language arts and social studies

Teaching Measurements: length, mass and capacity

Visual Fractions: Interactive practice to help students visualize fractions. Grades 3-8

Wicked: Interactive flash and shockwave games to practice basic math facts